Daniel Byron

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Porting an HTML/PixiJS game to Android

Read this post on Medium I recently wanted to port some of my PixiJS games to standalone Android apps and couldn’t find any guide on how to do so. The process itself isn’t complicated, but requires some Android knowledge that not every HTML game dev is going to have. So this is my attempt to document how I port my game, in the hopes that it helps others. This assumes you have your game as a standalone build (built using something like webpack) and doesn’t rely on any external dependencies or links.

Prototyping on the PICO-8

A few days ago I stumbled upon a really lovely piece of pixel art, which I found out was done with the PICO-8 palette. I’d previously seen store listings for the PICO-8, but didn’t really understand what it was until seeing some of the things people had done with it. If you, like me, had no clue this existed, let me attempt to explain the PICO-8. It’s a “fantasy console” for making small 8-bit-ish games with a built in development environment and game explorer.

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